Plot Hooks

Plot Hooks

 * 1) The party encounters a pleasant looking inn on the side of the road. Upon entering, they see that there are no customers, but there are people staffing the place. The bartender excitedly welcomes them and offers them a drink and some food. Upon drinking from the mug offered to them, a party member will have their face bit by the mug - which is actually a mimic! In fact, a lot of the furniture pieces are mimics as well, and the staff are doppelgangers who have been preying on lone travelers and small groups.
 * 2) A retired vampire-slayer and nobleman is holding a birthday party for his 10 year old son. Along with the bevy of guests, a small contingent of vampires have slipped into the party get revenge on the elderly paladin.
 * 3) A local necromancer wants the party to help change his image.
 * 4) Reports of children going missing in the surrounding area
 * 5) The PCs are hired by a merchant to guard their ship during a voyage. The PCs stumble upon a stowaway. She is hiding from someone... or something.
 * 6) A farmer going to/returning from market with his meager goods. He sells the worst looking, yet best tasting apples one could ever find. He doesn't know why his orchards produce such odd fruit. Any player who eats an apple is healed for 1d4-1 hit points. A player healed must also roll a 1d4. On a one they suffer one point of exhaustion.
 * 7) All the townspeople in a village have contracted lycanthropy and become were-moose at the full moon. The group must discover that the alchemist upstream of the village’s water supply has been experimenting with dangerous chemicals to turn his beloved pet albino moose, Alabaster, into a sentient best friend.