Wizard Bobs Wands

Intro
Wizard Bob! has in his possession 12 wands of magic missile. Bob is an enchanter, and is trying to kick-start his business. He is offering the PCs a chance of a lifetime. Test out his wands, report their findings, earn 100gp.

Goals

 * 1) Test the wands
 * 2) Note down the side effects, if any
 * 3) Return to Wizard Bob! with their findings

Rewards

 * 100gp for complete notes
 * -8gp for each missing note

The Wands

 * Wand of Magic Missile This wand has 3 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d2 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


 * Each wand has Wizard Bobs! seal of authenticity engraved on the handle